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August 16, 2013
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Claire Redfield DSC (Code Veronica Outfit) 1.0 by James-T-Havoc Claire Redfield DSC (Code Veronica Outfit) 1.0 by James-T-Havoc
Claire Redfield - Resident Evil: Darkside Chronicles
Resident Evil & Claire Redfield by Capcom


Code Veronica Outfit

- Original Model by Capcom
- Extracted by Grotesque
- Fixed by LittleMissWesker
- "Let me Live"- Logo by MrZombie
- Jersey texture "heather gray" (for the top) by Manarangi
- Seamless Leather texure (for belt and sidebag) by Manoluv
- other texturechanges, repainted textures, additional bones by me (James-T-Havoc)

_________________

Changes

- added facebones
- added fingerbones
- added hairbones
- enlarged nearly all textures
- reworked the bigger textures
- added normal-, light-, specular- and minibumpmaps

_________________

I wouldn't call it/her a high poly modell so far but for those who like numbers:
Original Claire ingame: ~ 8.700 vertices; ~ 15.000 faces
Reworked Version: ~ 40.000 vertices; ~ 74.000 faces

Biiig thank you! to LittleMissWesker, who allowed me to use her version of this model

The model works in XPS and in XNA. Work using in XNA just copy the .mesh- file in the
"for XNA"- folder in the main directory and replace the .mesh- file for XPS.
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:iconlilquickster:
lilquickster Featured By Owner Dec 23, 2013
neat model, I kinda was hoping her skin would stay the original pale color from the original model. still, its an amazing model
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:iconjames-t-havoc:
James-T-Havoc Featured By Owner Dec 24, 2013
Fun fact: I make a similar "remake" from her RE2 outfit, where I keep her pale skincolor. Just like the original.
But later I've read some comments of those who used her for their pictures, that they dont like her skintone.
Too pale, look like a zombie and all that. So I decided to make the CVX variant less pale even if doesnt fit to the idea of a basic retexure anymore.
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:iconlilquickster:
lilquickster Featured By Owner Dec 24, 2013
awww that's a bummer. i'm a keep it original kind of guy. that doesn'y mean i don't like it your model works wonders. oh well, merry xmas
Reply
:iconkitmartin:
KitMartin Featured By Owner Nov 17, 2013
Can I use yer CV Claire to make a new Claire model... Super thanks...
Reply
:iconjames-t-havoc:
James-T-Havoc Featured By Owner Nov 18, 2013
Yes, you can use her.
But maybe you should take care, that her specualar- and minibumb- maps "survive" the melt with another modelpart.
(Happend on your last Claire- mod)
Reply
:iconkitmartin:
KitMartin Featured By Owner Nov 18, 2013
omg! I really newbie in modeling..
and I'm kinda don't have Idea on bumb maps?
teehee... Meow :3 
Reply
:iconjames-t-havoc:
James-T-Havoc Featured By Owner Nov 18, 2013
Well, simply said, minibumpmaps can be used to simulate surfaces like (in this case) the structure of leather and jeans so it these surfaces look more realistic on close view.
If you melt to models with XPS, the program turn the specular value and the minibump repeater down to 0. This deactivate both shadereffects.
Reply
:iconkitmartin:
KitMartin Featured By Owner Nov 18, 2013
Super thanks!! Yer explanation is easy to understand.. I notice this thing, whenever I merge the two object using xps, is there any way too bring back the minibumbmaps?
Reply
:iconjames-t-havoc:
James-T-Havoc Featured By Owner Nov 19, 2013
Yes, there is a way. You just have to save your model in .mesh.ascii- format (modify/ save generic_item -> mark "save as generic_item.mesh.ascii" & "make generic item")
Then you open this new file with notepad and search for the lines, where the meshgroups are listed. Easy way: Edit/search + "uv"
There you will find something like this (youre last Claire model for example)

23_Knifeholster_0_0_0
1 # uv layers
7 # textures
G:\Downloads neu\XPS_10.8.9\XPS_10.8.9\data\RE 2 Claire no vest\ClaireBodyD.png
0 # uv layer index
...

The first zero is for specular maps. You have to set atleast on 0.1 to aktivate the spec maps. The second and third zeros are the bumpmap repeater.
For the pants of my RE2 Claire I've set the first repeater to 34 and the second to 2. But this is something you may try by yourself.
If you are finished with your settings, save the file and load the modell into XPS via modify/load generic item.
Reply
:iconkitmartin:
KitMartin Featured By Owner Nov 19, 2013
 You are super duper mega awesome!! bro...
thank you very much for teaching me about it...
OMG MOAR POEMS!  
yer so kind..
now i can fixed my models texture... thank you...

by the way... is there a way to remove unused hidden bones?

Reply
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